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04 · Mobile App Development03 of 07

Flows, screens and prototypes designed for thumbs, small screens and short attention spans.

Designing for a phone is different: one hand, small screens, interruptions and platform habits people expect. We design app experiences around those realities, test them on real devices and hand over designs developers can build exactly.

Minimum touch target size we design to
44pt
Minimum touch target size we design to
Themes designed: light and dark
2
Themes designed: light and dark
WCAG 2.2 contrast and accessibility
AA
WCAG 2.2 contrast and accessibility
1 Feels native
App UI/UX design · illustration
App user flowsOnboarding designiOS and Android patternsThumb-friendly layoutsDark modeAccessibilityPrototypes on deviceDesign handoverApp user flowsOnboarding designiOS and Android patternsThumb-friendly layoutsDark modeAccessibilityPrototypes on deviceDesign handover
Sound familiar?

The problems we hear most often before someone asks us about app UI/UX design.

01

A website squeezed into an app

Desktop thinking on a small screen creates tiny targets, long forms and buried actions.

02

Onboarding that loses people

Long sign-up flows and permission requests up front make new users quit before they see any value.

03

Ignoring platform habits

Controls that behave differently from what iPhone or Android users expect make the app feel wrong.

What's included

01

Flows for key tasks

The few tasks users do most, designed to be quick and obvious.

02

Onboarding

First-run experience that shows value fast and asks for permissions at the right moment.

03

Platform-aware UI

Designs that respect iOS and Android conventions while staying on brand.

04

Light and dark modes

Both themes designed and checked for contrast.

05

On-device prototypes

Interactive prototypes tested on real phones, not just on a monitor.

06

Developer handover

Components, tokens, specs and assets ready for your developers.

How we do it

You follow every step live in Mission Control, your project dashboard: tasks, files, approvals and a launch forecast.

  1. 1

    Understand

    Users, contexts and the jobs the app must do well.

  2. 2

    Flow

    User flows and wireframes for each key task.

  3. 3

    Design

    High-fidelity screens and a component library for both platforms.

  4. 4

    Test

    On-device prototype testing with real users, then refinement.

44pt

Minimum touch target size we design to

2

Themes designed: light and dark

AA

WCAG 2.2 contrast and accessibility

Built for

Who this is for.

    New apps before development
    Existing apps with poor reviews or retention
    Teams with developers but no app designer
    Products adding a mobile app to a web platform
Tools we useReact NativeExpoSwiftKotlinNode.jsPostgreSQLFirebaseStripe
Questions

App UI/UX design, answered.

Something else on your mind? Ask the Zelvorm Concierge in the corner, or talk to the team.

We design one experience that respects each platform's key conventions, such as navigation and controls, so it feels right on both without doubling the work.

Next in Mobile App Development

APIs & backend

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