Paying for two teams
Separate iOS and Android teams mean double the cost, and the two apps slowly drift apart in features.
React Native and Expo apps that feel native on iPhone and Android, built once and shipped faster.
For most business apps, writing everything twice is wasted money. React Native with Expo lets us build one codebase that runs natively on iOS and Android, ship fixes over the air and share code with your web app, without compromising how the app feels.
$ eas build --all
Live · tests passed
The problems we hear most often before someone asks us about cross-platform (React Native / Expo).
Separate iOS and Android teams mean double the cost, and the two apps slowly drift apart in features.
Every small bug fix waits for app store review, leaving users with the problem for days.
Older cross-platform tools felt clunky, so teams assume they must go fully native.
A modern TypeScript project with Expo's tooling for builds, updates and device features.
Platform-appropriate navigation, gestures and components, so it feels at home on both systems.
Custom native code for anything the shared layer can't do, such as specialised hardware.
Ship eligible fixes and content changes straight to users without waiting for store review.
EAS pipelines that build, sign and submit both apps consistently.
Business logic, types and API clients shared with your web app where it makes sense.
You follow every step live in Mission Control, your project dashboard: tasks, files, approvals and a launch forecast.
We confirm cross-platform is right for your features, and plan any native pieces.
Project, design system, navigation and build pipeline in place from week one.
Features in sprints, tested on both platforms continuously.
Store submissions, then over-the-air updates for fast fixes after launch.
Codebase for iOS and Android
Over-the-air updates for eligible fixes
TypeScript end to end
Something else on your mind? Ask the Zelvorm Concierge in the corner, or talk to the team.
For the large majority of business and consumer apps, users can't tell the difference. Heavy 3D, complex audio or video processing, or deep platform features may still be better native.
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