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02 · UI/UX Design03 of 07

Every screen and every step mapped out, tested and agreed while changes are still cheap.

Changing a wireframe takes minutes. Changing a built product takes weeks. We map how people move through your site or app, sketch each screen in greyscale and test the flow, so everyone agrees on how it works before anyone debates how it looks.

Typical timeline, depending on screens
1–3 wks
Typical timeline, depending on screens
Breakpoints designed: mobile and desktop
2
Breakpoints designed: mobile and desktop
Of key flows covered, including errors
100%
Of key flows covered, including errors
1 Flow approved
Wireframes & user flows · illustration
User flowsLow-fidelity wireframesMid-fidelity wireframesResponsive layoutsContent priorityEdge cases and errorsClickable flowsDeveloper notesUser flowsLow-fidelity wireframesMid-fidelity wireframesResponsive layoutsContent priorityEdge cases and errorsClickable flowsDeveloper notes
Sound familiar?

The problems we hear most often before someone asks us about wireframes & user flows.

01

Debating colours before structure

Reviews of polished designs turn into opinions about shades of blue, while the fact that the sign-up flow has a dead end goes unnoticed.

02

Missing screens discovered in build

Empty states, errors and edge cases nobody designed show up during development, where they're expensive to solve.

03

Flows that make sense to the team only

Steps that seem obvious internally confuse new users, who leave halfway through.

What's included

01

User flow maps

Every path a user can take for key tasks, including decisions, errors and alternative routes.

02

Wireframes for every screen

Greyscale layouts showing content priority and interaction, for desktop and mobile.

03

Content-first layouts

Real or realistic content in the wireframes, so we design around what people actually read.

04

States and edge cases

Empty, loading, error and success states planned, not left for developers to guess.

05

Clickable flow

Wireframes linked into a simple prototype so you can click through the journey yourself.

06

Annotated handover

Notes on behaviour and logic, so design and development start from the same understanding.

How we do it

You follow every step live in Mission Control, your project dashboard: tasks, files, approvals and a launch forecast.

  1. 1

    Map the tasks

    We list the jobs users come to do and map the steps for each one.

  2. 2

    Sketch

    Fast low-fidelity sketches explore options before we commit to one direction.

  3. 3

    Wireframe

    Mid-fidelity wireframes for every screen and state, reviewed with you on the page.

  4. 4

    Test and refine

    A quick round of testing on the clickable flow, then fixes before visual design begins.

1–3 wks

Typical timeline, depending on screens

2

Breakpoints designed: mobile and desktop

100%

Of key flows covered, including errors

Built for

Who this is for.

    New products and features before design
    Redesigns where the journey needs fixing
    Teams handing designs to their own developers
    Complex forms, onboarding and checkouts
Tools we useFigmaFigJamMazeHotjarFramerStorybook
Questions

Wireframes & user flows, answered.

Something else on your mind? Ask the Zelvorm Concierge in the corner, or talk to the team.

A wireframe shows structure, content priority and behaviour in greyscale. A mockup adds the visual design: colour, type, imagery and detail. Wireframes come first because structure is cheaper to change.

Next in UI/UX Design

High-fidelity UI design

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