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02 · UI/UX Design01 of 07

Interviews, data and personas built on evidence, not on the loudest opinion in the room.

Most design arguments are really arguments about who the user is. We settle them with research: talking to real customers, reading your data and turning what we learn into a few clear personas and jobs-to-be-done the whole team can use.

Typical research sprint
2–4 wks
Typical research sprint
Interviews usually enough to find the main themes
8–12
Interviews usually enough to find the main themes
Shared picture of the customer for every team
1
Shared picture of the customer for every team
Theme: trust before price
Heard in 7 of 9 interviews
User research & personas · illustration
Customer interviewsSurveysAnalytics reviewJobs to be doneBehavioural personasJourney mapsCompetitor reviewResearch reportCustomer interviewsSurveysAnalytics reviewJobs to be doneBehavioural personasJourney mapsCompetitor reviewResearch report
Sound familiar?

The problems we hear most often before someone asks us about user research & personas.

01

Decisions made on guesses

Features get built because someone senior liked the idea. Months later, nobody uses them and nobody knows why.

02

Personas that are just stock photos

'Marketing Mary, 34, likes yoga' tells a designer nothing about what Mary is trying to get done or what stops her.

03

Teams that disagree about the customer

Sales, product and marketing each describe a different user, so the product tries to please everyone and delights no one.

What's included

01

Research plan

The questions that matter for your next decision, and the right mix of methods to answer them quickly.

02

Customer interviews

One-to-one conversations with real or target customers, recorded, transcribed and tagged for themes.

03

Surveys and analytics

Quantitative signals from surveys, product analytics and search data to size what interviews uncover.

04

Behavioural personas

Personas built around goals, triggers, worries and decision criteria, not age and hobbies.

05

Journey maps

Each persona's path from first need to loyal customer, with the moments that make or break it.

06

Findings workshop

We walk your team through the evidence and agree the design priorities it points to.

How we do it

You follow every step live in Mission Control, your project dashboard: tasks, files, approvals and a launch forecast.

  1. 1

    Frame

    We agree the decisions the research has to inform, who to talk to and how to recruit them.

  2. 2

    Listen

    Interviews, surveys and data analysis, run in parallel so insight arrives in weeks, not months.

  3. 3

    Synthesise

    We cluster what we heard into themes, back each one with quotes and numbers, and draft the personas.

  4. 4

    Share

    A findings workshop, a concise report and persona one-pagers your team can pin up and use.

2–4 wks

Typical research sprint

8–12

Interviews usually enough to find the main themes

1

Shared picture of the customer for every team

Built for

Who this is for.

    Teams about to redesign a website or product
    Founders validating a new idea
    Businesses entering a new market
    Teams where sales and product disagree about the customer
Tools we useFigmaFigJamMazeHotjarFramerStorybook
Questions

User research & personas, answered.

Something else on your mind? Ask the Zelvorm Concierge in the corner, or talk to the team.

For finding the main themes, eight to twelve well-chosen interviews per audience usually reveal most of the patterns. We add surveys or analytics when we need to know how widespread something is.

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Information architecture

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