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02 · UI/UX Design04 of 07

Polished, accessible screens with every state designed and ready for development.

Once the structure works, the interface has to earn trust in a second. We design pixel-perfect screens on a design system: type, colour, spacing and components chosen to make your product clear, accessible and unmistakably yours.

WCAG 2.2 accessibility level we design to
AA
WCAG 2.2 accessibility level we design to
Breakpoints: mobile, tablet, desktop
3
Breakpoints: mobile, tablet, desktop
Visual directions explored before we commit
2–3
Visual directions explored before we commit
app.yourbrand.com
Design approved
High-fidelity UI design · illustration
Web and app UIResponsive designInteraction statesAccessibilityVisual hierarchyIconographyMicro-interactionsDeveloper handoverWeb and app UIResponsive designInteraction statesAccessibilityVisual hierarchyIconographyMicro-interactionsDeveloper handover
Sound familiar?

The problems we hear most often before someone asks us about high-fidelity UI design.

01

It looks dated next to competitors

First impressions are made in moments. An interface that feels old makes your product seem behind, even if it isn't.

02

Every screen looks slightly different

Buttons, spacing and type drift from page to page, making the product feel unpolished and harder to use.

03

Beautiful but hard to read

Low contrast, tiny type and decorative layouts fail people with low vision and anyone using a phone outdoors.

What's included

01

Visual direction

Mood and style explorations so you choose a direction before we design every screen.

02

Screen design

High-fidelity designs for every screen in scope, for mobile, tablet and desktop.

03

Every state

Hover, focus, active, loading, empty, error and success states, designed rather than improvised.

04

Accessible by default

Colour contrast, type sizes, focus states and touch targets that meet WCAG 2.2 AA.

05

Motion and micro-interactions

Purposeful animation specs that make the interface feel responsive without slowing it down.

06

Developer-ready handover

Organised Figma files, tokens, specs and assets, plus a walkthrough with your developers.

How we do it

You follow every step live in Mission Control, your project dashboard: tasks, files, approvals and a launch forecast.

  1. 1

    Direction

    Two or three visual directions on real screens, so you can react to something concrete.

  2. 2

    Design

    We design the key screens first, then extend the system across the rest.

  3. 3

    Review

    You comment directly on the designs. We iterate in short rounds with clear decisions each time.

  4. 4

    Hand over

    Final files, tokens and specs, with a session with your developers to answer questions.

AA

WCAG 2.2 accessibility level we design to

3

Breakpoints: mobile, tablet, desktop

2–3

Visual directions explored before we commit

Built for

Who this is for.

    SaaS products and dashboards
    Websites that need a premium look
    Apps preparing for launch or a funding round
    Products with a design debt problem
Tools we useFigmaFigJamMazeHotjarFramerStorybook
Questions

High-fidelity UI design, answered.

Something else on your mind? Ask the Zelvorm Concierge in the corner, or talk to the team.

Yes. All our UI design work is done in Figma, organised with components and variables so it's easy for your team to use and extend.

Next in UI/UX Design

Interactive prototypes

Start a project

Tell us what you're building. You'll hear from a human within 24 hours, with an AI Blueprint already waiting.

Book a call

contact@zelvorm.com · Avg. response under 24h