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02 · UI/UX Design07 of 07

Moderated and remote testing that shows exactly where people struggle, and what to change.

You can't see your product the way a first-time user does. Usability testing lets you watch real people try to complete real tasks, so you find the confusing labels, hidden buttons and broken flows that are quietly costing you customers.

Participants per round usually find most major issues
5
Participants per round usually find most major issues
Typical time from plan to findings
1–2 wks
Typical time from plan to findings
Of findings rated by severity with a fix
100%
Of findings rated by severity with a fix

Task success

Time on task

Drop-offs

Fixed in round 2
Usability testing · illustration
Moderated testingRemote unmoderated testsPrototype testingLive site testingMobile testingAccessibility testingFindings reportPrioritised fixesModerated testingRemote unmoderated testsPrototype testingLive site testingMobile testingAccessibility testingFindings reportPrioritised fixes
Sound familiar?

The problems we hear most often before someone asks us about usability testing.

01

Conversion is low and nobody knows why

Analytics show where people drop off, not why. Without watching them, teams guess at fixes and hope.

02

The team is too close to it

Everyone inside knows where everything is. The labels and flows that confuse newcomers are invisible to them.

03

Testing feels too expensive

Big research projects seem out of reach, so products launch without anyone outside the team trying them.

What's included

01

Test plan

Goals, tasks, participants and success measures agreed before any session.

02

Recruitment

Participants who match your audience, from your customers or a panel.

03

Moderated sessions

Live sessions where a researcher guides users through tasks and asks why they do what they do.

04

Unmoderated tests

Remote tests at scale for quick answers on specific questions.

05

Highlight reel

Short clips of the key moments, so your team sees the problems for themselves.

06

Prioritised fixes

Every issue rated by severity and frequency, with a recommended fix for each.

How we do it

You follow every step live in Mission Control, your project dashboard: tasks, files, approvals and a launch forecast.

  1. 1

    Plan

    We agree what to test, the tasks, who to recruit and how we'll judge success.

  2. 2

    Recruit

    We find and schedule participants who match your real users.

  3. 3

    Test

    Sessions on your live site, app or prototype, recorded with permission.

  4. 4

    Report

    Findings, clips and a prioritised fix list, presented to your team.

5

Participants per round usually find most major issues

1–2 wks

Typical time from plan to findings

100%

Of findings rated by severity with a fix

Built for

Who this is for.

    Sites and apps with drop-off problems
    Products before a big launch
    Redesigns that need validating
    Teams adding a new flow or checkout
Tools we useFigmaFigJamMazeHotjarFramerStorybook
Questions

Usability testing, answered.

Something else on your mind? Ask the Zelvorm Concierge in the corner, or talk to the team.

Around five participants per round typically uncover most of the biggest problems. We'd rather run two small rounds, fixing issues in between, than one large one.

Next in UI/UX Design

User research & personas

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